Double buffering — In computer science, double buffering (or ping pong buffering) is a widely used technique for minimizing the delay (flicker) in input/output operations which use a buffer. Single buffering is affected by buffer underrun and buffer overflow.… … Wikipedia
Multiple buffering — In computer science, multiple buffering is the use of more than one buffer to hold a block of data, so that a reader will see a complete (though perhaps old) version of the data, rather than a partially updated version of the data being created… … Wikipedia
Triple buffering — In computer graphics, triple buffering is a variant on double buffering, a technique for drawing graphics that shows no (or less) flicker, shearing, and tearing artifacts.Triple buffering attempts to provide a speed improvement over double… … Wikipedia
Memory disambiguation — is a set of techniques employed by high performance out of order execution microprocessors that execute memory access instructions (loads and stores) out of program order. The mechanisms for performing memory disambiguation, implemented using… … Wikipedia
Electronic skip protection — is a memory buffer system used mainly in some portable Compact Disc (CD) players and all MiniDisc (MD) units.TechnologyWhen the buffering circuitry is in operation, the compact disc is read at a fixed read speed or CAV and the content is buffered … Wikipedia
DNET — For other uses, see Dysembryoplastic neuroepithelial tumour. DNET is a proprietary software suite of network protocols created by DIAB, originally deployed on their Databoard products. It was based upon X.25, which was particularly popular in… … Wikipedia
Circular buffer — A ring showing, conceptually, a circular buffer. This visually shows that the buffer has no real end and it can loop around the buffer. However, since memory is never physically created as a ring, a linear representation is generally used as is… … Wikipedia
Pipeline (Unix) — In Unix like computer operating systems, a pipeline is the original software pipeline : a set of processes chained by their standard streams, so that the output of each process ( stdout ) feeds directly as input ( stdin ) of the next one. Each… … Wikipedia
Pipeline (software) — In software engineering, a pipeline consists of a chain of processing elements (processes, threads, coroutines, etc .), arranged so that the output of each element is the input of the next. Usually some amount of buffering is provided between… … Wikipedia
Scanline rendering — is an algorithm for visible surface determination, in 3D computer graphics,that works on a row by row basis rather than a polygon by polygon or pixel by pixel basis. All of the polygons to be rendered are first sorted by the top y coordinate at… … Wikipedia
DirectSound — is a software component of the Microsoft DirectX library for the Windows operating system. DirectSound provides a low latency interface to the sound card driver and can handle the mixing and recording of multiple audio streams. Besides providing… … Wikipedia